Thursday, July 03, 2008

+ Khorne Demons Mangle Marines +

Got in the third battle with the demons, this time against good old marines. My list was the 1500 one below, except with 5 flesh hounds + Keranak instead of the 2 fiends (also 4 less bloodletters). We decided to play pure 4th edition for this one, as pure 5th would have been preferrable but clearly neither of us has the rules yet (and didn't feel like mixing in rules here and there).

Khorne Demons vs Space Marines [1500] - He took:

Terminator librarian + 7 terminators (2 assault cannons, many powerfists)
Jump chaplain (lightning claws, furious charge)
Dread (assault cannon, heavy flamer)
Dread (lascannon, missile launcher)
6 Tactical (lascannon)
5 Scounts (snipers, missile launcher)
10 Assault Marines (furious charge, 2 flamers, fist veteran)
2 Tornados

Demons won the roll for side and gave the marines the side with just one huge ruined building (15" x 30") partially in it, along with a rocky hill to the left and a small wrecked shuttle part to the right. The dreads set up in the building, the tacticals a floor up and the scouts at the top level of the ruin. The terminators and assault marines deployed to the left of the building, and the tornados went down left and right flanks.

Marines won the roll for first and took it.

Marines 1
Speeders moved over 6" ... Everybody else kinda stood around waiting for the carnage.

Demons 1
After much deliberation, I went with the heavy first wave and got it. Skarbrand aimed for the corner of the big building farthest from the termies & assaulters, and scattered off it to the NW. A prince aimed for the same spot and scattered SW, and the other prince aimed for the same spot and again scattered, this time N. 12 bloodletters with icon finished up my drops, and managed to stick on that cursed spot. Skarbrand yelled at the scouts atop the building, killing 2, and the SW prince breathed on the tactical marines and melted 4 of them. Having a shooting phase = totally sweet.

Marines 2
Due to the wonders of area terrain, it looked like retaliation would be minimal this time around. The assault marines hoped the corner of the building and unloaded on the SW prince, getting 0 wounds past his T5. Likewise the dreads and most of the tornado shooting, which managed to put 1 wound on the beast. The lascannon tactical failed his target priority and blasted a bloodletter into atoms instead of hitting the prince, and a scout put a wound on Skarbrand with a krak rocket.

First assault of the game, the chappy and crew slammed into the prince standing in cover (frags meant we'd go simul). The prince slammed 3 wounds on the chappy but only 1 got through his 4+ inv, and in return the chappy gutted the big demon. Massacre moved the assault marines away from the bloodletters glaring at them ...

Demons 2
More demons! 9 bloodletters (render) and 12 bloodletters (icon) made it this time, both summoning off of the icon squad in the marines' general direction. Skarbrand pushed through the area terrain, fleeted a weak 2" and stopped near the dreads - without a 6" assault through difficult terrain he'd miss the terminators on the other side and just jump on a dread instead. The living prince hoped up on the building to play with the 2 tactical marines and the icon bloodletters headed for the chappy's squad. Unfortunately they were 9" away, and 2" out of difficult terrain meant they'd have to charge the land speeder precariously nearby ...

With no yelling this turn it was right to fighting. Skarbrand didn't roll high enough so charged 1" into the fisty dread, detonating it and racking up a few dead assault marines and 4 dead bloodletters in the 6" explosion! He consolidated into the shooty dread right next to him. The prince brutalized the tacticals (4 wounds) and massacred 3" up to stand on the level below the scouts. The icon bloodletters, short 1", charged the land speeder instead. With Skarbrand bellowing encouragement they managed many hits on the speeder, but only ended up trashing the assault cannon (and being nicely packed for the flamering to come).

Marines 3
Mobilize! Libby + terminator friends pushed up into the ruins to take on Skarbrand, and the chappy + assault friends moved over (1" with a flopped difficult terrain roll!) to cook the letters. Which they did, killing some. The wounded tornado flew clear and threw some heavy bolters in as well, killing them down to about 6 demons.

Assault time is the best time! The libby managed 1 wound on Skarry, but it was swatted away with his 4+ inv before he could try force weapon nonsense on him. The big guy responded by gutting 4 terminators, and then by saving all the powerfist wounds that came his way except for 1. The dreadnought kicked about but was largely ignored. Over in the other combat the chappy brutalized three bloodletters, enough to remove those in base contact with his slower assault marine retinue. Another bloodletter popped from No Retreat!, leaving 2 to hold the marines in place ...

Demons 3
The rest of the demons showed up, summoning another 9 bloodletters (render) nearby the terminator-Skarbrand fight and the 6 flesh hounds (Keranak) looking at the gimped speeder on the right. The prince climbed up to the top of the ruin, screamed at the scouts and exploded all of their heads. And 2 squads of bloodletters descended upon the chappy's squad ...

Shooting out of the way, Skarbrand weathered a round of the libby flailing against him (couldn't summon the 6+ to wound the main man) and gutted the rest of his terminator cadre. The libby held. 5 bloodletters (render) slammed into the assault marines accompanying the chaplain, leaving them in bloody bits with their WS5 (rerolled!), S5, I5, A15 charge. The other squad of demons all funneled their attaks into the chaplain, causing 14 wounds and misting the guy with ease. Though he did take down 1 bloodletter with his own I5 attaks, but whatev.

Marines 4
Speeders scooted around a bit, accounting for 1 bloodletter and 1 flesh hound. In the fun phase the librarian again couldn't wound Skarbrand, but summoned the inv saves to stay alive one more turn. Oh, and the dread kicked at the demon but couldn't manage a hit, despite Skarry yelling at him.

Demons 4
The flesh hounds zipped over to pounce on the hurt speeder, which they did, netting a fine number of hits (with no reroll, out of Skarry's ANGER range) and immobilizing the craft, pulling it down like the frisbee it is. Most of the bloodletters bunkered down in the main ruin to hang out until the end of the game, though the fresh render squad flooded into the librarian. Once again the ancient marine couldn't wound Skarbrand, but instead of dealing with the 'hero' Skarbrand smashed that annoying dread and let the bloodletters' 27 attaks obliterate the marine.

Marines 5
The last speeder put wound #3 on Skarbrand! But he called it a game at that, as he'd have a max of 1 turn to finish Skarry if the monster's fleet roll wasn't up to catching the speeder next turn.

DEMONS WIN

A deliciously brutal game for Khorne, marred by poor deployment on the marine player's part. As he noted, he should have deployed everything in his terrainless right corner and hammered my demons as they came in. Though admittedly with his small number of units I wonder if this would have been enough to stop the flood ... And in that event I wouldn't have put Skarbrand down first turn, but likely would have either gone pure bloodletters for the first drop or the big icon squads + the undivided princes.

MVP: Skarbrand!

Building: Dread #2?
Painting: Dread #2?

2 comments:

CrusherJoe said...

Ouch for the marine player, sounds like you really took him to task. :)

Boss Salvage said...

Hear ya there Crusher, demons seem pretty solidly anti-loyalist marines, or at least the anti-MEQ marines that most people run. Like he noted, deployment hurt him pretty badly, and I think 4th and the oddness of area terrain blocking (obvious) LoS probably didn't help his boys out much.

Just got the 2 gorefiends converted up though, so can run some 1500 games without the hounds. They did great taking down that speeder, but I still want all my units to be ultra-killy should they survive fire, which means rending > teeth.

- Salvage