Showing posts with label army lists. Show all posts
Showing posts with label army lists. Show all posts

Wednesday, January 13, 2016

+ KINGS OF WARHAMS +

Regular updates, ha!

Anyway I moved shortly after that last post, then entered into a month of holiday stress attak, culminating in a botched NYE raid. But if 2015 was the year of trying to get things done, 2016 is the year of actually doing things. Embarrassingly not quite yet though ...

13 days in and I've made plans, however find myself being pulled in a few directions. I feel compelled to finish a Malifaux crew so I can flip more cards, but am very rarely motivated by the minis. What's saving it for me is thinking in terms of thematic crews, which you'll see some of once my McCabe crew is finally pulled together, hopefully sooner than later.

I'm also setting out on a Ridiculous AOS Army Project, which will be revealed once the minis arrive this weekend. Round-based and everything! Ignoring the fact that AOS isn't really played around here, it should still be a fun, relatively quick project more intended to push my airbrush than anything.

More importantly though, I played my first two games of Kings of War last week, and they were awesome. I did end up busting out my Nurgley Skaven as blight-heavy Ratkin, as I wanted to experience what a bunch of combat units felt like in the game. The answer is pretty good, even if I'm often at a loss for what to do with them all. 8E was so deathstar-centric that the game actually didn't have that many units to move around, unless you went MSU. The change is certainly welcome.

First game was 1500 points of Dominate vs Herd, and while we mostly smashed together on the right flank, I was able to muster enough troops to make a play for the center point. Herd held strong and pulled off the win, but it was surprisingly close and could have swung if his Guardian Champion with Ensorcelled Armor wasn't so damn tough. My list, for the curious:

RATKIN 1500
Blight Lord - bane chant
Blight Lord - bane chant
Warlock
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Mutant Rat-Fiend
Mutant Rat-Fiend
Weapon Team

A few days later we rematched, this time playing 2000 points of Kill vs Herd. This time I took:

RATKIN 2000
Blight Lord - bane chant, sword of slashing
Warlock - bane chant
Warlock - bane chant
Swarm-Crier
Blight Horde (40) - potion of the caterpillar
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20)
Blight Regiment (20) 
Death Engine - vile sorcery
Mutant Rat-Fiend
Mutant Rat-Fiend
Weapon Team

Battlelines!
 I look forward to doing full KOW batreps in the future, but this won't be the first, sadly. That said it was a stupendous game for the Nurglekin, with Ensnare helping to make the Herd's mediocre dice even worse and my smoking hot dice doing very bad things with my few ranged threats. The lightning barrage was real, routing Great Eagles in a single volley and chunking off wounds hither and yon. But real credit goes to the Death Engine, whose barrage of Piercing(2) fire was instrumental in vaporizing the DEF 6 Guardian Champion who otherwise was posed to flank through at least one unit of Blight. The Engine was so good that I'm afraid it'll be gaining a bit of a reputation around these parts, and as tempted as I am to spam 3+ of the bastards, I have a feeling that would be frowned upon.

All told a crushing victory for the green things, and KOW. Tons of fun - plus I got to flank with my horde! Rolling 60 attaks is nuts, and I realize you can go well higher with a rear charge @_@

Working on Malifaux tonight, stay tuned!

Thursday, December 31, 2009

+ SKAVEN 2.0 +

My new skaven list has changed a bit, particularly after a disastrous game against dragon-led khorne mortals in which I managed to do everything I told myself not to do, including engaging with the vermin lord by himself and slamming the abomination into the frenzied dragon. Neither of those combats were pretty, with the a-bomb being 1-shoted and Vermy barely escaping the red knights with his life.

Here's where I'm at now. The biggest changes from the list against khorne is the inclusion of a BSB, who was sorely missed, and a 10th power die (the engineer was level 1 before). These came at the cost of 2 rat swarms, 3 gutters and the spikes off the HPA, all of which won't be missed too much.

L: Vermin Lord = 500
H: Plague Priest - foul pendant, flail, level 2 = 169
H: Engineer - dispel scroll, level 2 = 125
H: Chieftain - BSB, warpstone armor, shield = 102

C: 30 Clanrats - full command, shields, warpfire thrower = 225
C: 25 Clanrats - full command, shields, ratling gun = 187.5
C: 25 Clanrats - full command, shields, ratling gun = 187.5
C: 20 Slaves - musician = 42
C: 20 Slaves - musician = 42

S: 6 Jezzails = 120
S: 6 Gutter Runners - deathrunner = 84
S: 7 Globadiers = 70
S: 7 Globadiers = 70

R: Abomination = 235
R: Warp Lightning Cannon = 90
------
2249
10/6

Thoughts so far? The WLC is very hard to hit with, jezzails losing skirmishing is pretty huge, rolling to hit with ratling guns sucks (and both of mine misfired more often than got to shoot), the abomination is not auto-win, and the vermin lord takes as much finesse as I thought he would.

I've got a game against brets tomorrow, where we're both running 10 pd of magic for the first time in our warhammer careers. I expect mass miscasting ... but read all about it next year!

In the meantime, here's the BSB I smashed up last night:

He's got a marauder horsemen shield that goes on the arm holding the standard, but it'll be painted separately. Scheme will be mostly bleached bone armor, so I added that tatty loincloth for some kind of green on the model.

Happy New Year!

Painting: Nurglettes
Building: N/A

Monday, October 12, 2009

+ INCOMING TOURNAMENT +

Took a week off of 40k last week to get some fantasy games in with my Warriors of Tzeentch - marginal victory vs undivided warriors, close draw vs brets (and wow are brets unreal with those wards + CR that they have going on). Pretty sure I'll be using my Wednesday night gaming this week to paint obliterator #2 ... because Saturday is a local team tourney! Two 1250 points armies team up for three 4-player, 2500 point bashfests in one day. I really am looking forward to it, and looking forward to playing it fast and keeping it light - I figure me and my sisters buddy will run up against at least one disgusting WAAC team, but so be it.

My half of the 2500:

Chaos Lord - MoT, deathscreamer, melta bombs
3 Terminators - IoCU, 3 combi-plasma, 2 powerfists, AC w/ chainfist
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon, melta bombs
6 Noise Marines - blastmaster, icon
13 Lesser Demons
Obliterator
Obliterator
-----------
1249 / 8 KP

We decided we should go 100% painted, which means no transports for me, but I really like the list. Lot of plasma going on too, which should help out with at least the deathguard army I know will be there (teamed up with Tau!) ... Our armies should look pretty cool on the table too, with my dark dark dark marines plus his white armored nuns.

Stay tuned for carnage!

Painting: Oblit #2

Saturday, August 29, 2009

+ Bring on the 1000 Pointers +

A bunch of the (fantasy) dudes I play with are looking to mess around with 40k again, and have around 1000 points available, painted, etc. Once upon a time I was a real proponent of 1000 pointers, as you could both try new things out but also have more tactical games on a larger board, AND get more of them in in less time. However my chaos boys have been cooking along at such high points (1500-APOC) that I haven't actually made a 1k list to cruise along with ...

HQ
Chaos Sorcerer - MoCU, warptime, melta bombs

ELITES
3 Terminators - IoCU, 3 combi-plasma, 2 powerfists, chainfist

TROOPS
10 CSM - IoCU, 2 meltaguns, AC w/ powerfist; rhino
9 CSM - IoCU, flamer, AC w/ powerfist, combi-flamer; rhino
6 Demons

HEAVY SUPPORT
Obliterator
Obliterator

TOTAL
998 / 9 KP

My first list, using the new stuff I'm adding to the army - 2nd oblit, melta marines, rhino transports. The sorcerer I've been meaning to try for a long long time and have a model ready, though I've been rocking the deathscreamer for so long I never got around to it. I like how cheap he is, and warptime might get around my total inability to roll dice - as well as my propensity to roll 1's with the 'screamer.

Part of me wonders if the list is too high powered though, with so much plasma and powerfists everywhere. I could swap out the termiciders & 1 demon for my standard noise marine squad (6 w/ blastmaster, icon), giving me a troop choice actually intended to hang back on my own objectives and provide fire support. The BM I don't trust to hurt tanks, but it does make a mess of things with bases. Hmm ...

Edit: It doesn't matter to how I make lists, but I'll note that most of the guys here play Guard. No surprise I suppose, though in my experience my termies kinda scrath their heads when it comes to things worth plasma-ing. They cleaned up in assault last Guard game though, which was groovtastic, and the ability to strike wherever has always been invaluable.

Painting: Chaos Sorcerer?
Building: Pyre Troll [Gorger]

Thursday, August 20, 2009

+ 1850 Anarcho Redux +

Well Internets, my 40k blood is up and it's feeling like time to revamp the Chaos boys at long last. Seeing as how I've never really played 1850 points but that's pretty standard fair, I figure that's a good level to shoot for.

HQ
Chaos Lord - MoT, deathscreamer, melta bombs

ELITES
Dreadnought - plasma cannon, extra armor
Dreadnought - plasma cannon, extra armor
Dreadnought - plasma cannon, extra armor

TROOPS
10 CSM - IoCU, 2 meltaguns, AC w/ powerfist; rhino w/ extra armor
9 CSM - IoCU, flamer, AC w/ powerfist, combi-flamer; rhino w/ extra armor
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 Noise Marines - blastmaster, icon
10 Demons

HEAVY SUPPORT
6 Havoks - IoCU, 3 missile launchers
Obliterator
Obliterator

TOTAL
1850 points / 14 KP

More Deathscreamer Nonsense
The demo-cannon is still around, despite the shenanigans of the last few games. Losing the 1k Sons means the S4 AP3 is especially delicious, and having a lord who can use his BS5 is pretty groovy, despite embarrassing jam rolls. The unfortunate thing about tossing the Sons means I've got some thinking about where the main man goes - most likely in the rhino with the 9 CSM, though he could sit with the noise boys or the shooty marines for pure fire support.

More Dreadtasmic
Yea for silly toys! Target saturation with the rhinos should help keep some alive though, and going with just plasma cannons keeps the cost down and keeps the heavy flamers away from cooking my boys. Hilarious ANGER! chart and all.

More Undivided
Bolter-bait 1k Sons finally get replaced by more renegades, with meltas as the metagame demands. Noisy boys back the CU lads up with their blastmaster (and because I like my models), though their icon is only there because one of the marines has one ... Rhinos finally make an appearance too, forcing me to paint a vehicle that isn't a walker :P Demons continue rocking out, though I'd like to run my new demon princess too. Points difference isn't much, but the girls are a bit more tactical and troops to boot.

More Obliteration
Havoks stick around, and a second oblit joins the fun to quasi-replace the lascannon marine that had to leave the fisty CSM squad to make room for the 'screamer lord. Side effect is bringing the number of plasma cannons in the list to a healthy 5!

Today I went bitz-diving and have some fun-filled conversions in the works. In all, this list means building / painting:

- 10 CSM
- 2 rhinos
- 1 dreadnought
- 1 obliterator

WIP pics coming?!

Painting: Ogre maneater
Building: Rhino 2

Wednesday, August 12, 2009

+ New Guard Grind +

Popped out to 40k night for another random game. Though things looked dead at first, I found another dude who had all but given up on getting a game that night ... My boys in black and brown were up against new guard, but a nice guy with a far from optimized list. Still a lot of guns though!

Anarchonquistadores vs Imperial Guard [1500] - I was definitely worried as IG have never been easy for my lads, as they always involve walking into all their guns. And in the new edition they have more of them, as well as loads of AV14 tanks my low-AT army can't handle. His list thankfully did turn out fairly soft:

Command HQ
3x lascannon squad
2x lascannon + missile launcher squad
3x mortar squad
3x autocannon squad
2x heavy bolter + autocannon squad
Platoon HQ - powerfist, boltpistol
10 guard - plasma
10 guard - melta
10 guard - flamer
Platoon HQ - power weapon, laspistol
10 guard - plasma
10 guard - melta
10 guard - flamer
Demolisher - lascannon + heavy bolters
Leman Russ - lascannon + heavy bolters
Basilisk

That sounds about right to me. I took my standard 1500 list (so the previous one but with havoks not the defiler - i.e. no vehicles).

Game turned out to be KP with table quarter deployment. CSM won the roll and took it, choosing a quarter with 2 low buildings + crater in it and giving the guard a two story building and a couple craters. Chaos deployment saw the havoks + oblit in the building farthest from the guard corner, with noise marines bunkered in the other building, shooty CSM in the crater 12" from the board center, 1k sons + lord to their left in the open and fisty CSM poised to push into the adjacent corner and move through the cover of a building to go deliver some demonic love.

Guard responded by blobbing up the platoons into two 30 man squads and pushing them as close to the 12" from-center mark as they could. Russ went west and demolisher north in support of the infantry, and all the AT weapon teams were north behind the demolisher. The anti-infantry fire teams went in the building, the mortars behind the building and the CHQ inside the building. PHQ squads stayed near their big blobbed up friends. Finally, basilisk hunched half behind the building, ready to go direct or indirect as needed.

Chaos 1


Feeling woefully under-gunned, the Anarcho crew took a deep breath and got to it. Fisty CSM move + run (3") west, 1k sons advance towards all those lasguns, and everybody else gets ready to dakka. 1k sons open up with their expensive AP3 guns on the north blob, resulting in a few dead guard - and the deathscreamer rolls a 1, but the wound is saved. The noise marines join in too, with the blastmaster splattering a number but failing to cause a pining check, and the break test is passed as well. The shooty CSM open up on the western blob, and with some solid firepower break the squad and it falls back behind the russ. The havoks and the oblit attempt to dent the russ but bounce off its armor.

KP 0-0

Guard 1

The western blob rallies, then uses the RUN! order to get in front of their tank again. With troublesome movement over, it was time to show those evil marines how shooting really works ... The north blob used LASGUN HELL! to wash the 1k sons with a drunk number of shots, which resulted in 6 wounds and 4 dead robots (yep, my dice-rolling skills in action). Happily the squad absorbed the other, clearly less deadly fire directed at it. The tanks (which scattered perhaps once all game) accounted for a dead fisty marine (4,1,1,1 to wound with the basi), a dead shooty marine or two (russ) and a couple dead noise marines (demo). AT fire was absorbed by cover or missed, AI fire couldn't find purchase against the power armor, though the mortars in fact killed 2 shooty marines! Pining and break tests were batted aside across the board.

KP 0-0

Chaos 2

No reserves wanted to play, which was fortunate as they didn't really have good icons or targets yet. The fisty CSM remedied that by powering 12" west and north into a ruined building, and the 1k son remnants (lord, sorcerer, robot) stumbled towards the north blob pretty certain they were dead meat. Unfortunately when it came to exact bloody revenge, the doombolt failed to wound, the robot killed a guardsman and the deathscreamer rolled a 1 (but no wound through). Blastmaster and shooty CSM smacked that blob all the same, accounting for some dead guard but no failed pining or break tests. Over in the heavy support bunker the oblit missed the russ, and the havoks opted for frag and brutalized the rallied guard blob. It passed its break this time though, which was nice as the fisty icon was just over that ruined wall ...

KP 0-0

Guard 2

An aggressive movement phase this time around, as the northern blob descended upon the 1k sons and the demo ground up onto the crater in front of it. Thanks to the FIRE A LOT! order the sorcerer turned to ash and the lord took 2 wounds, to be finished off by an autocannon in short order. The lone 1k robot battled on, absorbing an inordinate amount of fire and living to the next turn. Other fire knocked the fisty CSM down to 4 members (Mr. Fister, Las Man, Flamer Dude, 2x Chainsword Guy) and put the hurt on the shooty CSM squad in the crater (AC, autocannon, plasma, a grunt or two living on).

KP 0-1

Chaos 3

Friends in orbit leapt into the fight, with the termies hitting behind the russ but scattering up into the guard's building (no dangerous 1's) and the girls summoning off the fister and ready to molest guardsmen (two twisted their ankles on the rubble though). The only other movement involved the robot jerking 3" in a suicide drive for the blob that killed his father(s), rapid-firing two mammals down but with no chance to reach combat (7" away). The autocannon from the shooty CSM popped an autocannon from the triple auto squad (break passed), the blastmaster crunched yet more guard from the north blob (pin passed), and the havoks rained frag all over that squad as well (break passed), reducing it to 3 sargeants, 3 specialists and 2 lasguns. The fisty CSM also blasted the western blob to help the girls out, killing a couple with flamer fire. Finally, the termies rapid fired plasma into the basilisk's side, shaking it and melting the earthshaker.

With close combat arrived at last, the girls ripped into the guardsmen with abandon, their 30 attaks leaving just 3 humans alive. They broke and managed to escape (BALLS!), leaving the girls to stuff themselves up into the russ' face.

KP 1-1

Guard 3

Unable to rally, the western blob fragment (sarge, plasma, melta) fell back a short distance, tagging a chick on the way. The PHQ responded to the termies in their building by running away, and the russ turned to face the demons but in the process clipped a crater and immobilized itself. This didn't stop it from slamming a shell point blanc into the girls, and combined with various other fire reduced them to 6 gals. The fisty CSM were trashed by the AI fire teams, the shooty CSM all died save the autocannon man (who showed how power armor works and saved a LOT), and the robot gave up his KP when tagged by a burning flamer of hotness. The chainfist terminator also died, most likely to a las shot out of the wall of light + lead directed at him.

KP 1-3

Chaos 4

Things looked pretty dire for the spiky boys, but they still had heavy guns at range and terminators up in the enemy junks. Speaking of which, the terminators hopped off the building and prepared to crump the mortar team, shooting a team to death on the stomp in. The autocannon marine tagged another guard autocannon team - yay for instant deathing the new heavy weapon teams - and the blastmaster continued showing his skills by tagging the 2x las + ml squad and killing a launcher. The squad broke and ran off the table, ending the huge string of successful break tests. The havoks dropped the hammer on what was left of the northern blob, bashing it with frag. The oblit, meanwhile, missed the demolisher that had exposed its flank to his lascannon ...

The girls continued their reign of terror and assaulted the russ, 18 auto-hits becoming 2 glances that tore the battlecannon off and shook the tank. The termies were likewise successful, stomping the mortars into goo and moving toward the triple lascannon squad.

KP 4-3

Guard 4

The guard, unimpressed by the chaos troops ransacking their lines, prepared to bring yet more heat. The retreating blob remnant fell back 2", giving it time to pepper the demons yet again, which was dropped to 3 chicks with the help of the PHQ nearby. The autocannon man was finally taken down, and a single termi ate lascannon (his buddy could care less). The noise marines lost a member to the attention of the demolisher, but were hugging cover like pros. The basilisk also drove around a bit and targeted the termies with its heavy bolter, more to not be hit automatically in combat than hurt the beasts.

Still in combat with the russ, the girls tore off the heavy bolter facing them and shook it again.

KP 4-4

Chaos 5

With the store closing shortly, we decided this was going to be the last turn, so chaos would have to make it hurt. The guns were lackluster - oblit missed, blastmaster missed, frag-volley all scattered off the north PHQ - but the combat troops were on it. The last terminator powered into the lascannon teams, smashed one but they held. The three girls pounced the PHQ and killed it to a man with some fierce rolling (9 attaks -> 8 hits -> 7 wounds -> 5 failed 5+ saves), then hid behind the russ again.

KP 5-4

Guard 5

Very few targets were still available for the remaining guard weapons, and so really only the noise marines absorbed the demolisher again, leaving the blastmaster holding his squad's KP. In combat the termi pulped the two lascannon teams and secured the win.

KP 6-4

CHAOS WIN

Solid game, which I was sure I had lost before any dice were rolled - and it only got worse once I started failed armor saves! Those mega-blobs were brutal, but their clumped up nature meant that I shot more frags in this game than I may ever have before. Overall his morale rolls really saved his butt - I made him roll 3+ a turn, but he failed just the 2 all game. Props to those guardsmen, stout little bastards.

While I can't really say I'm enjoying playing 40k again, I'm definitely digging getting my CSM out of the case and onto the table. I really do love this army, for how not great it is in game. And since I'm hungering for 40k after this fantasy league lets up and I get my ogres painted, that might mean I revamp the chaos lads at long last. I'm thinking of working towards this 1500 point list:

Chaos Lord - MoT, deathscreamer
3 Terminators - IoCU, 3 combi-plasma, 2 powerfists, chainfist
10 CSM - IoCU, 2 meltaguns, AC w/ powerfist; rhino w/ extra armor
9 CSM - IoCU, flamer, AC w/ powerfist, combi-flamer; rhino w/ extra armor
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
12 Demons
6 Havoks - IoCU, 3 missile launchers
Oblit
Oblit

Yes yes, the deathscreamer is still there, despite being a jackass in my last ... well, most of my last games. But it's still an awesome thing, and can't be countered if it rolls over 1, and means my lord can do something in the shooting phase too. But mostly, getting some rides in there, and dumping the fire-magnet 1k sons and 160 point blastmaster for some more undivided marines. I look forward to bashing some more renegades together, great fun and I've got lots of old marine armies to dement!

Wednesday, July 02, 2008

+ Chaotic Army Lists +

I feel like posting something, but have neither pics to show nor a battle to report on. Hence, you get a few armylists instead! Here we have the 1500 & 2000 point versions of my CSM army that see most of the action, as well as the 1500 Demons I'm burning to try out some more before I get started on painting it ...

UNDIVIDED CSM 1500

HQ
Chaos Lord - MoT, deathscreamer, icon, melta bombs

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, 1 chainfist

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 1k Sons - AS w/ doombolt
6 Noise Marines - blastmaster, sonic blaster
12 Lesser Demonettes

HEAVY SUPPORT
6 Havoks - IoCU, 3 missile launchers
1 Obliterator

TOTAL
1496 points




UNDIVIDED CSM 2000

HQ
Chaos Lord - MoCU, demon weapon, bike, icon
Chaos Lord - MoT, deathscreamer, icon

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, 1 chainfist
Dreadnought - plasma cannon, heavy flamer, extra armor
Dreadnought - plasma cannon, extra armor

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 1k Sons - AS w/ doombolt
6 Noise Marines - blastmaster, sonic blaster
8 Lesser Demonettes

HEAVY SUPPORT
6 Havoks - IoCU, 3 missile launchers
Defiler
1 Obliterator

TOTAL
1999 points




KHORNE DEMONS 1500

HQ
Skarbrand

ELITES
2 Gorefiends of Khorne

TROOPS
12 Bloodletters - icon, instrument
12 Bloodletters - icon, instrument
11 Bloodletters - fury
11 Bloodletters - fury

HEAVY SUPPORT
Demon Prince - iron hide, unholy might, breath of chaos
Demon Prince - iron hide, unholy might, breath of chaos

TOTAL
1496 points

Current Records
---------------
CSM Many:A Few:Not Many
DEMONS 1:1:0

Building: 2 Gorefiends
Painting: Ogre Ironguts?

Monday, June 09, 2008

+ Khorne Rebound & Revamp +

Having looked around at other khorne armies (there aren't many!), I've some things to think about and some things I'm already doing that seem to be good ideas. Here's where I'm headed for 2k Khorne demons at the moment:

HQ
Herald of Khorne - juggernought, unholy might, fury of khorne, icon
Herald of Khorne - juggernought, unholy might, fury of khorne
Herald of Khorne - juggernought, unholy might, fury of khorne
Herald of Khorne - juggernought, unholy might, fury of khorne

Troops
12 Bloodletters - icon
12 Bloodletters - icon
12 Bloodletters - fury of khorne, instrument
12 Bloodletters - fury of khorne, instrument

Fast Attak
6 Flesh Hounds - Keranak

Heavy Support
Demon Prince - MoK, iron hide, unholy might, instrument
Demon Prince - iron hide, unholy might, breath of chaos, instrument
Demon Prince - iron hide, unholy might, breath of chaos, instrument

Total
1998 points
61 models

Heralds all pair up with a nice big bloodletter squad for the drop, and first wave would ideally be 3 princes + 1 bloodletter / herald squad. Figure the heavy armor first wave might be better than going mix drop or "naked drop" with all the bloodletters (which is a possibility, all 48 at once then icon the princes down).

Painting: Nurgle bases
Building: N/A

Wednesday, May 14, 2008

+ Bregan & The Apostates of Khorne +

Apologies for the 40k down time, still revamping my nurgle skaven army for fantasy. I hope to get a game of 40k in soon, so should have more exploits of my CSM to post up. I suppose army pics would be in order at some point ...

Bigger news though is getting the old Khorne Demon Legion out of storage and back onto the table soon. Have a handful of models to build (currently in the mail) and then I'm aching to see what the hell these naked bloodletters can do. List is currently:

HQ
Herald of Khorne - juggernought, unholy might, fury of khorne, blessing of the blood god = 135
Herald of Khorne - juggernought, unholy might, fury of khorne = 130
Herald of Khorne - juggernought, unholy might, fury of khorne = 130
Herald of Khorne - juggernought, unholy might, fury of khorne = 130

Troops
8 Bloodletters - icon = 153
8 Bloodletters - icon = 153
8 Bloodletters - fury of khorne = 138
8 Bloodletters - fury of khorne = 138
8 Bloodletters - instrument of chaos = 133
8 Bloodletters - instrument of chaos = 133

Fast Attak
6 Flesh Hounds - Keranak = 125

Total
1498 points
58 models

The old demonbomb version was only defeated once, will the record continue? Or will nearly 0 anti-tank capability shoot the army in the foot? Stay tuned for carnage either way!

Presents from The War Store arrived on Saturday! Stuffed in that box is Bregen himself, Fourth Apostate of Khorne.


Painting: BSB, gutter runner, more nurglings
Building: Keranak

Thursday, April 17, 2008

+ Death By Dice +

First off, here's the 2000 point list I've been using and intend to use for the next several games. 100% painted, including the FW Death Guard dread that I picked up painted for $40. Little bit of touch up, a rebasing and "Korgoth the Loner" has joined my rampaging crew.

HQ
Chaos Lord - MoCU, demon weapon, bike, icon
Chaos Lord - MoT, deathscreamer, icon

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, chainfist
Dreadnought - Plasma cannon, heavy flamer, extra armor
Dreadnought - Plasma cannon, extra armor

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 Noise Marines - Blastmaster, sonic blaster
6 1k Sons - AS w/ doombolt
8 Lesser Demons

HEAVY SUPPORT
6 Havoks - IoCU, 3 missile launchers
1 Obliterator
Defiler

TOTAL
1999 points

Threw down with the previous Sisters player last night, and a more depressing game would be hard to find, at least as far as my dice were concerned. I rolled an obscene amount of 1's and 2's, particularly whenever I rolled to hit (3+), wound (3+) or save (3+). If I had a chance to fail, I did. There were a few units who didn't gimp out, but the general feel of the game was one of 'WTF CHAOS COME ON!' ...

Undivided vs Witch Hunters [2000] - Game was VP + 500 points each for having more scoring units within 6" of two objectives mid-field. WH brought a variation of the previous list, this time with: jump cannoness, 2x 7 seraphim, big mob of stormboltery sisters, 2x smaller flamer/melta sisters, INQ w/ 2 heavy bolters, 2 exorcists, 14 repentia, 3 penitents, callidus. Yep, he manned up and took the freak show units :D

Rather than turn by turn, let's break it down by my units:

Biker Lord - Waited a turn, then slammed into the repentia for maximum carnage. Demogauntlet rolled a 1 and he took a wound. Next round, demogauntlet rolled a 1 and he took a wound. The repentia's mistress kindly power whipped him out of his misery. For those keeping track, the biker lord in 3 games has now rolled 1,1,2,6,3,1,2,1,1. 1's 55% of the time ...

Deathscreamer Lord - Hung with the noise marines at first, rolling a 1 for his first volley (and taking a wound of course) and then a 3 shots / 3 hits / 3 wounds the next shooting round. He countercharged some seraphim about mid-game, killing 1 and breaking them, then tore all 3 wounds off of the callidus next round. Following turn he moved up and shot down 1 of the 2 rallied seraphim, then charged and gutted the other one. He died the next turn to 7 bolter wounds, of which I failed to save the 2 needed to drop him.

Terminators - Homered in turn 3, and 6 plasma shots onto some sisters in 5+ cover turned into 2 overheats / 4 hits, which turned into 0 dead termies / 0 dead sisters. 2 termies died to return bolter fire, and the chainfister charged in to pummel some chicks. 2 attaks from the girls = 1 hit = 1 wound = 1 failed save. There was gratuitous celebrating from the WH general but I for one wasn't surprised.

AL Dread - Fire frenzied turn 2 and killed 2 havoks (with the heavy flamer!), then charged in to crunch the cannoness. 3 rounds of invincible 2+ saves later and she was pulp. Then the dread was mashed by all the repentia, cooking 1 after he went nuclear.

DG Dread - Fire frenzied turn 1 and killed 1 1k Son. Plasma did nothing to inv 3+ seraphim, missed a lone meltagun girl or couldn't be shot due to blood rage. In fact, he blood raged twice, so that's 3 of 6 turns that I technically couldn't control him, but that's cool with me. He crunched the meltagunner and stood on the left objective, blood raging out turn 6 to stomp and catch the remainder of the big sister squad, then consolidate back within 6" of the objective. A job well done from my new (adopted) baby.

Fisty CSM - Lascannon vapped one exorcist turn 2, then with seraphim breathing down their neck the squad mobilized and rapid-fired into the chicks ... and killed 1 out of 9 wounds before saves. After 3 flamer templates and a combo-charge from the seraphim and callidus, and with the help of the deathscreamer, 3 CSM emerged triumphant for some late game butchery. With the big sister squad in sight they killed maybe 1 from shooting and then in combat lost 2 CSM to returns from the sisters and then the fist was run down. For the loss of 1 sister after the fist hit with 1 of 4 attaks (on 3+).

Shooty CSM - Moved up into 5+ cover first turn and commenced shooting stuff for the next 4 turns. Autocannon + plasma gun accounted for 2 penitent engines sprinting for them, but then over the next turns of fire only 2-3 sisters were killed total. BUT the plasma gunner did kill himself, so that's something ... Only saving grace was the AC and 2 CSM mobilizing and charging 5 sisters, the CSM totally wiffing but the AC wounding with 4 of his 4 attaks. Girls broke and fled but were shot down in the last turn.

Noise Marines - The theme of bolters being loaded with rubber bullets continued, and with a lackluster showing from the blastmaster the noisy boys didn't accomplish much. Blasted away maybe 2-3 girls from various places and harassed the INQ team. Blastmaster survived but his buddies ate divine bolter death.

1k Sons - First turn, killed 1 sister with 5 inferno shots. Second turn, killed 0 seraphim with 8 inferno shots + 3 doombolts. Then died to flamers and S4 shots.

Demons - Came down turn 2 and I just managed a charge on a group of seraphim after the penitents were wrecked. Seraphim boosted initiative and killed 1 demonette, and then 15 demon attaks = 0 wounds. The seraphim hopped away and the demons were stripped down to 2 demons, who charged the tail end of the big sister squad ... and did nothing with 6 attaks. In fact, with 2 girly attaks the sisters killed 1 demon and popped the other with outnumbering. Sad.

Havoks - Forget what they did first turn, not much I'd guess. Turn 2 kraked the last penitent engine, then were charged by some seraphim. With the help of the defiler 2 missile launcher dudes lived to frag 1 wound on the INQ and frag out the repentia's mistress before succumbing to the storm of eviscerators.

Defiler - Of 3 battlecannon blasts, rolled 0 hits and managed 6,5,2 for scatter. Accounted for I think 3 girls total, then another 3 seraphim in combat (hurr!), and then 1 repentia before being sawed through and detonating 6".

Oblit - Happily hit 5 of 6 shots, repeatedly against the other exorcist. Immobilized / stunned it, then stripped the launcher, then couldn't penetrate or missed, then decided to shoot the INQ team. I'm cool with that, made back his points and kept the exorcist quiet.

In the end, I had The Loner standing near one objective, the oblit and the blastmaster hanging out in some ruins and 3 members of the shooty CSM over in some 5+ cover. WH had the repentia near the other objective and 1 hurting exorcist.

DRAW

At some point I said all my bad rolling was too much like real life - you try hard to get things to work out but then it all goes to hell. Despite pulling a draw out of this game I think I'll be playing fantasy for the next month as I paint ogres ;P

Painting: 2 Leadbelchers
Building: Balrog Bloodthirster

Tuesday, March 25, 2008

+ 2000 FTW +

With the FW parts I need for dread #2 nowhere in sight, I've had to change a few things in the 2k list. Thing is, I think it gets better with the extra lesser demonette bodies to accompany the termi / biker forward icons or save somebodies bacon with a counter-summon-charge.

HQ
Chaos Lord - MoCU, demon weapon, bike, icon
Chaos Lord - MoT, deathscreamer, icon

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, AC w/ chainfist
Dreadnought - Plasma cannon, heavy flamer, extra armor

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 Noise Marines - Blastmaster, sonic blaster
6 1k Sons - AS w/ doombolt
10 Lesser Demons

HEAVY SUPPORT
Land Raider - Demonic possession
6 Havoks - IoCU, 3 missile launchers
1 Obliterator

TOTAL
2000 points

That drops my painting load a bit too, leaving just the biker lord and land raider to make it happen. Ha, "just" and "land raider" in the same sentence ...

Painting: Biker Lord
Building: N/A

Friday, March 07, 2008

+ Bored: 2k Caveat +

Last night was pounded by a different set of wood elves, which finally punched me out of fantasy mode and back into wanting to kill things with chaos in the grimdark future again. Also want to build something, but the boys have most everything I've got for them, except that biker lord I started ...

HQ
Chaos Lord - MoCU, demon weapon, bike
Chaos Lord - MoT, deathscreamer

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, chainfist
Dreadnought - Plasma cannon, heavy flamer, extra armor
Dreadnought - Missile launcher, heavy flamer, extra armor

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 Noise Marines - Blastmaster, sonic blaster, NC w/ power weapon
6 1k Sons - AS w/ doombolt

HEAVY SUPPORT
Land Raider - Demonic possession
6 Havoks - IoCU, 3 missile launchers
1 Obliterator

TOTAL
2000 points

Poor DP, she hasn't even seen a real game and she's already getting swapped out! She may be tough (4 T5 wounds with 3/5+ save) but walking bites, and she ain't getting wings with the model I want to use for her. Biker lord can be way faster, particularly on the counter-charge, and the demon weapon makes for a mean assault - 6 to 10 S5 attaks on the charge (or 1 auto-wound and then stupidity). Wish I could get him an icon to bring up the termies or a meltabomb to go hunt tank, but there really isn't 5 points to cut in this list.

Painting: Terminator #2
Building: Biker Lord

Monday, February 25, 2008

+ 2000 On the Horizon +

If it weren't for forge world being ridiculously slow and me more interested in fantasy, I'd already be at 2000 with the boys in black. All the same, we're getting close to bringing in the toys for some bigger battles.

HQ
Chaos Lord - MoT, deathscreamer
Demon Prince - MoS, warptime, icon

ELITES
3 Terminators - IoCU, 3 combi-plasmas, 2 powerfists, chainfist, AC
Dreadnought - Plasma cannon, heavy flamer, extra armor
Dreadnought - Missile launcher, heavy flamer, extra armor

TROOPS
10 CSM - IoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
10 CSM - IoCU, autocannon, plasma gun, AC w/ power weapon
6 Noise Marines - Blastmaster, sonic blaster, NC w/ power weapon
6 1k Sons - AS w/ doombolt

HEAVY SUPPORT
Land Raider - Demonic possession
6 Havoks - IoCU, 3 missile launchers
1 Obliterator

TOTAL
2000 points

Painting: N/A
Building: Ogres

Thursday, October 18, 2007

+ List Update +

Been playing Fantasy or doing real life stuff, but I did retouch the whole 1500 army and varnished them at last. Looking at my kai gun AC I realized how much I like him, and how much I want my HQ to reach out and touch somebody. That, and I don't want to paint my demon prince, though the beast is built. Anyway, here's a new list that takes minimal painting:

HQ
Chaos Lord - MoT, deathscreamer

ELITES
Dreadnought - Plasma cannon, heavy flamer, extra armor

TROOPS
10 CSM - MoCU, autocannon, plasma gun, AC w/ power weapon
10 CSM - MoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
6 1k Sons - Sorcerer w/ bolt of change
6 Noise Marines - Blastmaster, AC w/ power weapon

HEAVY SUPPORT
6 Havoks - MoCU, 3 missile launchers
Defiler
1 Obliterator

TOTAL
1500 points

Yep, being lazy and putting off the rhino again. Note that it was built well over a year ago! I can't remember if it or the defiler is older, but the defilotron is all that needs paint to see my Chaos back at 1500 again. Look forward to that, just not to painting that big spider walker :P

Have a game this Saturday, either a rematch against Tau or a grudgematch against his fledgling 1k Sons army. Will keep you updated on the carnage.

Also, got my hands on 3 new terminators, and tossed them together a couple weekends ago:

























3 Terminators - MoCU, 3 combi-plasmas, 2 powerfists, 1 chainfist = 150 points of love

Painting: Defiler
Building: APOC reinforcements

Friday, September 28, 2007

+ REDUX 2.5 +

Here's the list I'm re-building towards now, with the few changes that I've made since playing a couple games:

HQ
Demon Prince - MoS, warptime

ELITES
Dreadnought - Plasma cannon, heavy flamer, extra armor (smoke, searchlight)

TROOPS
10 CSM - MoCU, autocannon, plasma gun, AC w/ power weapon
10 CSM - MoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
Rhino - (smoke, searchlight)
6 1k Sons - Sorcerer w/ bolt of change (force weapon)
6 Noise Marines - Blastmaster, sonic blaster

HEAVY SUPPORT
6 Havoks - MoCU, 3 missile launchers
Defiler - (smoke, searchlight)
1 Obliterator

TOTAL
1500 points

The stuff in parentheses are new freebies that come with those units. I could also have included (bolter, bolt pistol, ccw) on all the marines except the Sons, and I have to say that's a pretty kick ass upgrade, always getting +1 attak in combat. 10 CSM = 20 S4 beatdown attaks, something to think about.

Building: Demon Prince

Tuesday, August 21, 2007

+ APOC IT UP +

While I've got the new 1500 list set down and built up, I'm looking ahead to getting 2000 points done for APOC in October. No way I can make 3000, but 2000 is a nice round number for teaming up with fellow chaos players and bringing the HURT to pansy corpse worshippers.

HQ
Lord - MoK, chainfist, terminator armor, ikon
Sorcerer - MoT, force weapon, warptime, doombolt, jump pack, ikon

Elites
Dreadnought - plasma cannon, heavy flamer, extra armor

Troops
10 CSM - MoCU, autocannon, plasma gun, AC w/ power weapon
10 CSM - MoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
6 1k Sons - Sorcerer w/ bolt of change, ikon
6 Noise Marines - blastmaster, sonic blaster, ikon

Heavy Support
6 Havoks - MoCU, 3 missile launchers
Land Raider - demonic possession
Defiler

Extra
12 Demon(ette)s

Total
1998 points

The sorcerer is pretty pricey (190!), but @ 18" he pumps out 3 S4 AP3 doombolts (reroll hits and wounds with warptime) and in combat he's got 5 S4 force weapon attaks (reroll hits and wounds with warptime). The pack gets him where he needs to be, and I'm looking to take down carnifex and other big bads with this guy. Even with 6 to wound, warptime should make that happen.

And yep, the girls are back. I guess I can run them in 2x6 squads like usual, but 12 looks pretty awesome in my head. 36 attaks are hard to argue with, and the massive squad should extend considerably out of the 6" summon range, with the way deep strike works. Even though I want the raider to hang back and add ranged support, I could suit up the lord in it and tank forward, and summon the girls off him from inside the raider. Bizarre, but also a possibility.

Painting: Eshin bases
Building: Land raider (now with Alpha Legion doors!)

Tuesday, August 14, 2007

+ REDUX +

Now that I know more about the new C:CSM, it looks like my army is going to get even smaller and even more elite. Pretty much everything went up in points, with minimal benefit in game. But here's the list I'll be going with at least for a bit ...

HQ

Lord - MoK, chainfist, combi-bolter, terminator armor

Elites

Dreadnought - Plasma cannon, heavy flamer, extra armor

Troops

10 CSM - MoCU, autocannon, plasma gun, AC w/ power weapon
10 CSM - MoCU, lascannon, flamer, AC w/ powerfist, combi-flamer
6 1k Sons - Sorcerer w/ force weapon, bolt of change, warptime
6 Noise Marines - Blastmaster, 2 sonic blasters

Heavy Support

6 Havoks - MoCU, 3 missile launchers
1 Obliterator
Defiler

Total
1500 points
40 infantry & 2 walkers

I lose - 12 demonettes, 3 thralls, 1 speed lord
I gain - 2 marines, defiler, 1 termi lord

Overall the army gets a little slower, a little smaller, and a lot weaker in assault. I think in general though it gets a little shootier, at least against MEQ targets in 3+ armor, and the defiler's cannon should be fun for the few turns it gets to fire before retaliatory firepower takes it out.

I still want to use the land raider, but that'll be for 2000 point games. I'm also picking up a sweet sorcerer model, but again that'll wait for bigger games.

Building: N/A
Painting: 3 Eshin ironguts, 1 termi lord, 1 defiler

Monday, August 06, 2007

+ Nü Kaos +

The new Codex: CSM hits very very soon, and as much as I'd like to boycott it and keep my lads bashing like I like 'em - which mostly goes for my poor girls! - I think change may be inevitible. So going by what I know of the new book (which is a good deal at this point), here's a look at my own list and the changes to come.

Anarchonquistadores -
Current

HQ
Lord - MoCU, furious charge, power weapon, bolt pistol, speed, aura, strength, spiky, ikon, meltas
Elites
6 1k Sons - sorcerer w/ fist, bolt of change, 3 thralls
6 Noise Marines - blasmaster, plasma gun
1 Oblit
Troops
10 CSM - MoCU, autocannon, plasma gun, AC w/ kai gun, power weapon
8 CSM - MoCU, infiltrate, lascannon, flamer, AC w/ fist, combi-flamer, mutation
6 Demonettes
6 Demonettes
Heavy
6 Havoks - MoCU, 3 missile launchers
Dread - plasma cannon, heavy flamer, mutated hull, extra armor

Loses to New C:CSM

HQ
Lord - MoCU, furious charge, power weapon, bolt pistol, speed, aura, strength, spiky, ikon, meltas
Elites
Dread - plasma cannon, heavy flamer, mutated hull, extra armor
Troops
10 CSM - MoCU, autocannon, plasma gun, AC w/ kai gun, power weapon
8 CSM - MoCU, infiltrate, lascannon, flamer, AC w/ fist, combi-flamer, mutation
6 1k Sons - sorcerer w/ fist, bolt of change, 3 thralls
6 Noise Marines - blasmaster, plasma gun
6 Demonettes
6 Demonettes
Heavy
6 Havoks - MoCU, 3 missile launchers
1 Oblit

Remnants

HQ
Lord - MoCU, power weapon, bolt pistol, aura, ikon, meltas
Elites
Dread - plasma cannon, heavy flamer, extra armor
Troops
10 CSM - MoCU, autocannon, plasma gun, AC w/ power weapon
8 CSM - MoCU, lascannon, flamer, AC w/ fist, combi-flamer
6 1k Sons - sorcerer w/ bolt of change
6 Noise Marines - blasmaster
Heavy
6 Havoks - MoCU, 3 missile launchers
1 Oblit

I can't say that's such a thrilling update to my list! Since a lot of my toys were taken away now, that's something like 179 points to mess with now (not including the demonettes). Given what I know about the new book, and what I've got working on right now, I think I might end up something like the following. Note that even though demons are utterly bad now, I might still keep some girls, out of dedication to what they once were.

New Codex

HQ
Lord - MoK, chainfist, combi-bolter, terminator armor
Elites
Dread - plasma cannon, heavy flamer, extra armor
Troops
10 CSM - Ikon of CU, autocannon, plasma gun, AC w/ power weapon
10 CSM - Ikon of CU, lascannon, flamer, AC w/ fist, combi-flamer
6 1k Sons - sorcerer w/ force weapon, warptime, bolt of change
6 Noise Marines - blasmaster, sonic blaster
Heavy
6 Havoks - Ikon of CU, 3 missile launchers
1 Oblit
Land Raider - demonic possession

I guess the list goes up in shooting a bit, but way down in assault with the lose of the girls. I'd be looking at building 2 combat marines, the termi lord and the land raider. Not so bad, and all of the models should be fun to convert and paint. Still, this all doesn't make me a happy Lord of Chaos Undivided >:P

++++++

Just edited the new list a bit. Nixed the demonettes entirely, pretty sure points will be tight with adding the land raider and dealing with the cost increase across the board. Thinking about giving my lord, who's a fallen chaplain in the fluff, either the mark of khorne or mark of tzeentch. MoK to rep 'litanies of hate,' though here so he has a massive 4 attaks, as terminator armor apparently no longer gives +1A :P Or MoT to rep the 'cursed crozius' save, as it would give him a 4+ save. Probably go MoK, it's the cheapest I hear. There is no MoCU for characters anymore, they all have Fearless.

Painting: Eshin bases

Friday, March 02, 2007

+ Undivided FTW +

It's been a long time coming, but my Chaos army is going undivided, trading out all those unpainted AL cultists for some cult marines - 1k Sons & Noise Marines. Honestly this is happening now because I don't want to paint 30 cultists or the über-rhino, but want my 1500 Chaos army painted and done.

HQ

Lord - MoCU, furious charge, power weapon, bolt pistol, speed, aura,
strength, spiky, ikon, meltas, frags = 162

Elites

6 1k Sons - Sorcerer w/ powerfist, bolt of change, talisman, 3 thralls = 222

6 Noise Marines - Blastmaster, plasma gun = 134

1 Obliterator = 70

Troops

10 CSM - MoCU, autocannon, plasma gun, AC w/ kai gun, power weapon = 218

8 CSM - MoCU, infiltrate, lascannon, flamer, AC w/ powerfist, combi-flamer,
mutation = 207

6 Demonettes = 90

6 Demonettes = 90

Heavy Support

6 Havoks - MoCU, 3 missile launchers = 150

Dreadnought - Plasma cannon, heavy flamer, mutated hull = 157

Total
1500 points

In fact, already used this list last Saturday:

Chaos & Tyranids vs. Eldar & Black Templar [3000] - Nids were huge flyrant, 2 gunfex, 3 zoanthropes and 6x6 'stealers. The Templar were podding in, so the Eldar started on the table, and despite going first were pounded badly in the first turn, losing the avatar, falcon, wraithlord, wraithguard, rangers, etc. to eevil firepower or 'stealer rending. The Templar trickled in over the next couple turns, with the podders disembarking into nice bunched formations, which were barb-strangled, plasma cannoned, heavy flamered and generally shot to pieces.

Chaos highlights: Speed lord killing Karandras in one go, as his demonette escort (all 12) does nothing but scream away. Same happens to the Emperor's Chump the next turn. 3 krak and 2 bolt of change all failing to wound the wraithlord was a downer, but my undivided firepower was so much better with this build that I was actively screwing my 'nid ally out of making assaults by anhilating the squads he had intended to charge! Aahaha!

A disturbingly one-sided game, though a lot of fun. Evil team win. The 1k Son squad made be very happy, though the bolters actually killed as many marines as the BoC did - of 6 bolts fired, 2 didn't wound the wraithlord, 2 killed 2 marines, 1 blew the gun off of a pod and 1 missed. I can dig it, and look forward to more testing. The noise marines were a bit of a let down, but they deployed with a pretty limited LOS and were blocked by a pod turn 2 anyway. The blastmaster was the only thing doing any work, and it killed 3-4 dire avengers total. Meh for now, but more firepower is welcome.

To Paint:
- 1k Son Squad [1 sorcerer, 5 converted necrons, 3 zombie thralls]
- Noise Squad [6 noise marines]

Sunday, January 14, 2007

+ 1500 TWEAK II +

Finally midway through painting the dread, and not totally feeling like painting the ultra-rhino right away. Clearly this calls for a list tweak ...

HQ

Lord - MoCU, infiltrate, furious charge, power weapon, bolt pistol, aura, speed, mutation, strength, spiky, t. homer, meltas, frags = 177

Elites

1 Obliterator = 70

Troops

10 CSM - MoCU, infiltrate, autocannon, plasma gun, AC w/ kai gun, power weapon = 228

8 CSM - MoCU, infiltrate, lascannon, flamer, AC w/ powerfist, combi-flamer, mutation = 192

20 Assassin Cultists - MoCU, krak, champ w/ power weapon = 175

10 Scout Cultists - MoCU, champ = 75

6 Demonettes = 90

6 Demonettes = 90

Fast Attak

6 Furies = 90

Heavy Support

Dreadnought - Plasma cannon, mutated hull, heavy flamer = 157

6 Havoks - MoCU, infiltrate, 3 missile launchers = 156

Total
1500 points
74 models & 1 dread

Traded the suped-up rhino in for infiltrate on the ex-rhino squad, strength (& a teleport homer, for the hell of it mostly) on the speed lord, and a nice unit of furies to slam into something weak and with heavy weapons ... Dig it, and some spore mines are in the mail to serve as furies.

To Paint:
- dread ccw, dread plasma cannon [Week 1/15]
- 10 scouts [Week 1/22 & 1/29]
- 20 assassins [Week 2/4 & beyond]

To Build:
- 6 furies

Getting close! Stay tuned for a report of this weekend's mass battle sometime this week.