Friday, March 02, 2007

+ Undivided FTW +

It's been a long time coming, but my Chaos army is going undivided, trading out all those unpainted AL cultists for some cult marines - 1k Sons & Noise Marines. Honestly this is happening now because I don't want to paint 30 cultists or the ├╝ber-rhino, but want my 1500 Chaos army painted and done.


Lord - MoCU, furious charge, power weapon, bolt pistol, speed, aura,
strength, spiky, ikon, meltas, frags = 162


6 1k Sons - Sorcerer w/ powerfist, bolt of change, talisman, 3 thralls = 222

6 Noise Marines - Blastmaster, plasma gun = 134

1 Obliterator = 70


10 CSM - MoCU, autocannon, plasma gun, AC w/ kai gun, power weapon = 218

8 CSM - MoCU, infiltrate, lascannon, flamer, AC w/ powerfist, combi-flamer,
mutation = 207

6 Demonettes = 90

6 Demonettes = 90

Heavy Support

6 Havoks - MoCU, 3 missile launchers = 150

Dreadnought - Plasma cannon, heavy flamer, mutated hull = 157

1500 points

In fact, already used this list last Saturday:

Chaos & Tyranids vs. Eldar & Black Templar [3000] - Nids were huge flyrant, 2 gunfex, 3 zoanthropes and 6x6 'stealers. The Templar were podding in, so the Eldar started on the table, and despite going first were pounded badly in the first turn, losing the avatar, falcon, wraithlord, wraithguard, rangers, etc. to eevil firepower or 'stealer rending. The Templar trickled in over the next couple turns, with the podders disembarking into nice bunched formations, which were barb-strangled, plasma cannoned, heavy flamered and generally shot to pieces.

Chaos highlights: Speed lord killing Karandras in one go, as his demonette escort (all 12) does nothing but scream away. Same happens to the Emperor's Chump the next turn. 3 krak and 2 bolt of change all failing to wound the wraithlord was a downer, but my undivided firepower was so much better with this build that I was actively screwing my 'nid ally out of making assaults by anhilating the squads he had intended to charge! Aahaha!

A disturbingly one-sided game, though a lot of fun. Evil team win. The 1k Son squad made be very happy, though the bolters actually killed as many marines as the BoC did - of 6 bolts fired, 2 didn't wound the wraithlord, 2 killed 2 marines, 1 blew the gun off of a pod and 1 missed. I can dig it, and look forward to more testing. The noise marines were a bit of a let down, but they deployed with a pretty limited LOS and were blocked by a pod turn 2 anyway. The blastmaster was the only thing doing any work, and it killed 3-4 dire avengers total. Meh for now, but more firepower is welcome.

To Paint:
- 1k Son Squad [1 sorcerer, 5 converted necrons, 3 zombie thralls]
- Noise Squad [6 noise marines]

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